This is a list of computer and video games based on the Zoids franchise.
Zoids moves in bold, mature new direction; Deep strategy and customization; Gritty Military Aesthetic appeals to war mongerers (you know who you are) Command a Zoid army and take control of a fleet of giant biomechanical life forms that blend the assets of beast and machine to create fierce weapons of war.
Zoids Fuzors Diving Laser Claw is a little-known shooting game released on the 13th of January 2005 for the EZweb. Zoids Saga Online Edit. Zoids Saga Online, another i-mode game, began on the 1st of March, 2006, and ran until the 31st of May 2012. I liked battle legends for the gc. Idk where i got it, but its pretty good. Multiple battle styles, decent list of zoids. Could fight arena type maches, or on larger maps. Multiple story modes, multiple tournament modes, a bunch of hidden zoids. Got it all, in my mind. But thats just my opinion lol. Jul 26, 2005 re: Best/Worst Zoids in the game The best zoid in this game is megadeathsaurer, at least in versus Liger Zero X (The blue one) is my best zoid. Zero Jager is definately the fastest. Zoids Portable Games Zoids Densetsu (Zoids Legend) (Game Boy) Densetsu is a Game Boy game, released in Japan(DMG-ZOJ) and China(DMG-123 CHN). The game is set during Century Zero, the main battle/war between two rival nations: the Helic Republic and Zenebas Empire. Their main weapons are Zoids and the battle/war takes place on Planet Zi. Zoids New Game Project - Official Game Teaser Nintendo Switch HD. The Strongest My Hero Academia Characters Ranked From Worst To Best (Class 1-A) - Duration: 15:18.
Released: 9 September 2008
Developer(s): Atlus (with rights from Tomy)
Website: http://www.atlus.com/zoids/
Zoids Assault uses a turn-based combat system. This game allows the user to customise his/her zoids and pilots with many upgrades.
Bit of the storyline (from the website):'The Republic of Helic and the Guylos Empire engaged in the largest war to be seen in centuries. It did not take long before every nation found itself dragged into the middle of the bloodshed, including the nations of Maroll and Jamil.
In the end, the Republic of Helic and its allies emerged victorious. However,this did not put an end to the years of animosity and mistrust...'
In 1986, Martech released a home computer game, Zoids: The Battle Begins, for the C64, ZX Spectrum and Amstrad CPC, based on the Original European Zoids Release. The plot revolved around the rebuilding of Zoidzilla: players would assume control of a Spiderzoid and hunt for the lost parts of Zoidzilla in order to repair him and defeat the Red Zoid forces.
This game lets players customize their Own personal Zoids, then jump into battle against the computer AI or an opposing player. The game features characters taken from the series as well as introduces a few new ones. The main mode is the mission mode, where players pick their sides (Empire or Republic), then take on multiple enemies on the battlefield. There is also a Zoid Battle Mode, where the player can face off against Zoids of his/her choice, complete with intros and special attacks straight from the series. Up to two players can go head-to-head in versus mode.
Zoids Vs. III looks and plays similarly to its predecessors, offering fast-paced robot action in wide-open battlefields. New to the series it the ability to perform sliding turns in battle and take to the sky outright and battle opponents in the air. Another upgrade is the ability to engage in four-player split-screen battles (as opposed to the predecessors' two-player versus modes), in configurations from 1 vs 3, 2 on 2 matches, and battle royale free-for-alls, with human players or CPU bots. Modes include story mode, battle mode, VS mode, fist mode, and a Zoids Museum mode.
This is a strategy RPG that features a more military look (less organic) for the Zoids. It was released in the US under the title 'Zoids Assault'.
Zoids 2: Helic Republic VS Guylos Empire (Japanese) is a PlayStation simulation game set in the Zoids universe. The game pits the Helic Republic against the Guylos Empire, using the popular Zoids toys/anime characters to battle out the conflict. Players move the more than 100 different Zoid units to try to beat the computer-controlled enemy forces. There is also a two-player versus mode where players pit their Zoids against each other.
Zoids Battle Card Game it's a tactic RPG developed by Natsume and Act Japan for the PlayStation system, the gameplay is like a table board game, the player can combine the units with a card deck that includes weapons, situations, equipment, ammo, pilots, etc.
Zoids Struggle was the first Zoids game to be released on the PlayStation 2. The game included a story mode which loosely followed the television series. Zoids in this game were also customizable allowing the player to upgrade parts by earning points in other areas of the game.
Zoids: Full Metal Crash used the same engine and underlying gameplay as Zoids Struggle, but featured a new, branching story mode, a greater array of pilots (including several from the Zoids Genesis anime), and many more playable zoids. Zoids FMC features many more unlockable features than Zoids Struggle, including secondary (and tertiary) pilots, and a large number of initially locked zoids.
Zoids Infinity was released in Japan on the PlayStation 2 in 2005 as a port of the original arcade game.
Another port of the arcade game for the Xbox 360, released in 2006(in Japan). In this expanded version of the game, players could play against each other online through Xbox Live.
Also released in 2005, Zoids Tactics is a tactical RPG in which the player builds armies of Zoids to battle computer enemies.
Zoids: Mokushiroku (Lit: Apocalypse) was released on 21 December 1990. It is a strategy game wherein a player controls units, however, when two units engage each other in battle, the game shifts into an action-oriented format. The game is set at the end of the OJR Battle Story. One of the unique features of the game is the ability to choose whether it plays like a turn-based strategy game, or a real time strategy game. There are also earthquakes that occur during gameplay that would alter the terrain, sometimes opening up new routes or revealing previously unaccessible upgrades. This game was only released in Japan. It was later re-released in 2009, as one of the games available on the Wii's Virtual Console. Also group of ROM hackers took thesed a complete English translation patch for the game. It can be downloaded at the following website. --------> http://www.romhacking.net/translations/2096/
Densetsu is a Game Boy game, released in Japan(DMG-ZOJ) and China(DMG-123 CHN). The game is set during Century Zero, the main battle/war between two rival nations: the Helic Republic and Zenebas Empire. Their main weapons are Zoids and the battle/war takes place on Planet Zi.
The Zenebas Zoids were mostly red and silver and more armored, the Helic more skeletal and favoring blue and grey, it is your duty to either choose the side of Good(Helic Republic) or Evil(Zenebas Empire) and finally decide the end of the battle/war.
(In real time, Helic Republic wins and the Zenebas Empire disbands then later reforms as the Guylos Empire.)
Time to choose...Zoids of the Empire:Iron Kong, Death Saurer and Great SaberZoids of the Republic:Shield Liger, Mad Thunder, and Gojulas.
Once you have chosen, you begin the battle/war against the opposing side and fight until the end of the war, facing tons of enemies and bosses in an attempt to win.
Jashin Fukkatsu is a Game Boy and Game Boy Color game. The game's first two production runs were released with a limited edition Command Wolf model kit: red Imperial colors for the first run, and midnight blue and black for the second.
The story is said to be set between the Zoids: Chaotic Century and Zoids: Guardian Force anime series, and involves characters from that era. Beyond that, it seems to ignore the anime continuity. Van and Fiona are attacked by a wild Hellrunner in the grass outside his village, and discover that it was being driven mad by Rare Hertz. Not only was it affecting the Hellrunner, places all over the Western Continent are suddenly awash in it, and Zoids are going berserk.
Teaming up with Irvine, Moonbay, and others along the way, Van and Fiona have to find their way through a number of caves and towers to stop the Zoids broadcasting the signals. They finally catch up with the man responsible, Professor Io, a scientist who was experimenting with 'Zoid genetics'. After breaking into his lair with a Madthunder (the only way to get past his Death Saurer), they confront him and his Geno Breaker. They soon discover that it wasn't the real threat, however, when Io reveals a Zoid contained in a giant pod while telling them about his son who was killed in the war. He integrated his son's genes in this Zoid: the Gilvader.
When the Gilvader is defeated, Io remains behind in his collapsing base, presumably to die. The player can then go back and finish clearing all the levels of the caves of Rare Hertz, catch Zoids, and train them in a vaguely Pokémon style. The end Gilvader is also there to fight again despite it having been destroyed, but the Geno Breaker does not return.
The game is notable for containing every original Japanese release Zoid (other than Transfighters and 1/24 scale), as well as many customs from old boxes, early Zoids from the new line, and a few customs from a contest.
Designed specifically for the Game Boy Color, this game features the adventures of Allstar and his silver Liger Zero. During a battle, he and his rival Solid (who pilots a Super Geno Saurer, a variant with four long-range cannons) fall into an underground world. Allstar teams up with a girl he meets there, Party, to combat the unpiloted Berserk Führer that has been attacking villages, as his Liger Zero is foretold to be the underground world's savior and thus the only one that can stop it.
They search through old ruins to find the Liger Zero's three armours, which are needed to complete the game, and restore peace to the underground world by stopping the confused AI computer driving the Zoids mad and defeating the Berserk Führer. Party appears to grow quite fond of Allstar and the Liger along the way, happily declaring as much when she follows him back home at the end of the game.
A series of RPG games released for the Game Boy system.
Zoids Dash is an action title released for the Nintendo DS in 2006. It is a mission-based game that allows the player to control three Zoids. As is standard for Zoids games, parts are earned to upgrade the zoids.
Kiju no Senshi Hyuu, Roleplaying game set in the Zoids series, also available as a special edition package bundled with a Diablo Tiger Beta toy and a special infrared control unit that plugs into the data port of the Game Boy Advance. Cyber Drive Zoids enables fans of the Japanese toy and anime series to actually control motorized Zoids with their Game Boy Advance unit—wirelessly. The GBA's R and L buttons are used for shifting, while the D-Pad moves the Zoid forwards and backwards. A fires the weapons, and B controls leaping. When controlling the Zoid, the GBA screen shows a special cockpit with information and read-outs. The RPG itself is similar to the Zoids Saga games, but features polygonal representations of Zoids as well as hand-drawn story segments. Both versions include the infrared adapter.
Released as a downloadable Java Mobile Phone game, Zoids VSe released on a handheld system.
A series of Arcade games that can be used in conjunction with special swipe cards to unlock new features.
A pay-to-play online game with a battle format similar to that of the Zoids Saga series in which players would battle over the internet. Subscribers were given the chance to purchase a limited edition Shield Liger Commander model, the game was cancelled however, before completion.
A trading card game released on Japanese arcades.
By Frank Provo on
Zoids are mechanical toy robots that resemble animals and dinosaurs. What makes them unique is that they have interchangeable parts that make it possible to come up with thousands of different robot-and-weapon combinations. The toy line has been around off and on for more than 20 years--going strong in Japan since 1982--but the concept didn't really take off in the West until the recent animated series started airing on syndicated television. In the animated series, young pilots build Zoids and take them into battles against other Zoids pilots, for the purpose of winning championships and stopping bandit pilots who're up to no good. If you think that sounds a lot like Nintendo's Pokémon, you're right, and the parallels only get stronger in Zoids: Legacy, a role-playing game for the Game Boy Advance that merely does a so-so job of continuing the story started in the animated series, but succeeds wonderfully at allowing players to collect, equip, and battle hundreds of different Zoids along the way.
The game's story revolves around a rookie pilot named Zeru, who wakes up one day in a strange land populated by robotic creatures called Zoids. Zeru learns about the Zoids tournaments in the first village he stops in, and a helpful scientist gives Zeru a robot of his own to use in the competitions. After participating in his first tournament, Zeru meets a female Zoids pilot named Juno, who, in addition to being a stranger to this new world herself, happens to have lost her memory. Things snowball from there. Juno gets kidnapped by a mob of evil Zoids pilots and, while wandering from one village to the next trying to find her, Zeru meets a man named Dr. T who informs him about a cosmic calamity that has caused past, present, and future to fuse together into a single world. The key to solving all these problems, it seems, is to obtain as many Zoids as possible. The story isn't as family-friendly or as comprehensible as the adventures that Ash, Pikachu, and Professor Oak embark upon in the Pokémon games, but the chain of events does at least keep players pointed in the right direction while exploring the truly massive Zoids gameworld.
While the game does provide different villages to visit and different people to talk to in order to advance the story, the whole purpose behind it is to collect, equip, and upgrade your own army of Zoids to use against CPU opponents or friends who also happen to own the game. Instead of capturing new Zoids, which is how things are done in the Pokémon games, you'll collect the data crystals and parts left behind by the Zoids you defeat in battle. Such items can then be turned into new Zoids by visiting one of the labs located in each village. These labs also let you repair demolished Zoids and upgrade the offensive strength, armor, and power output of the Zoids already in your possession. Zoids, like Pokémon, can use their claws, fangs, and tails to attack enemies on the battlefield, but you also have the option of attaching different weapons and armor to your Zoids to expand their attack capabilities. Weapons such as machine guns, plasma cannons, and missiles can dole out a great deal of damage and often hit multiple enemies at once, and accessories such as armor plating, radar arrays, and missile sensors let you improve attributes such as defense, hit rate, and evasion speed. The number of different weapons and accessories you can attach to each robot is limited by its carrying power and energy output. Generally speaking, smaller Zoids can't carry as many weapons as larger Zoids.
The battles in Zoids: Legacy are handled in a turn-based fashion, which is, again, similar to the way things are done in Nintendo's Pokémon games, but the battle system allows for a much greater variety of customization and strategy than you'll find in Nintendo's series. Instead of limiting battles to one-on-one or two-on-two, the matchups in Zoids: Legacy can be as large as six-on-six, just so long as you have enough Zoids and pilots to bring into battle. And that's not a major problem, since Zeru is constantly running into available pilots during the story mode. Team formation also plays a major role in the outcome of battles. Both sides of the battlefield are separated into a two-by-three grid. Zoids situated in the front row can use their claws, fangs, and tails to attack, in addition to the weapons they're equipped with, while Zoids in the back row are limited to using only the guns and missile packs that they've been outfitted with. Zoids in the front row also get a speed bonus that lets them attack sooner, while Zoids in the back row get an evasion bonus that helps them dodge attacks. Additionally, you can put larger Zoids in front to shield weaker ones from direct attacks, or stagger your Zoids to make it tougher for the opponent to hit you with attacks that target adjacent horizontal or vertical pairs.
Combat is fairly straightforward, but there are a few things to keep in mind at each step of the process. Before each round of turns begins, you have the option of giving what's called a deck command. Deck commands affect the entire team and run the gamut from increasing the amount of cash or parts you get after a battle to refilling the team's hit points or giving you the ability to temporarily fuse multiple Zoids together into a single supersized robot. The various characters you meet throughout the story mode will add to the number of different deck commands you can give. After you choose whether or not to give a deck command, it's time to trade turns with the opponent. During a turn, each unit can perform one of three actions: launch an attack, wait a turn to gain additional energy points, or use an item from the inventory. Certain characters in the game have robotic companions that tag along with them, called organoids, that can merge with a Zoids robot during a battle and greatly increase its hit points and its offensive and defensive characteristics. If one of your Zoids pilots has an organoid in its possession, a fourth option will appear on the turn screen, labeled 'organoid,' that lets you use up a turn to trigger its effect.
Picking the attack command takes you to a screen that lets you choose which of your robot's various weapons to attack with. The amount of damage each weapon can inflict, the number of energy points it will consume, and a percentage noting the odds that it'll hit the target are shown in the information box for each weapon. The number of hit points the enemy robot has is also displayed on the screen, along with an overall percentage that merges the enemy's evasion rating with the hit percentage of the weapon you intend to use. In general, you can figure out how many hit points an attack will take away from the target by multiplying this overall percentage by the number of damage points the weapon is capable of inflicting. After a robot takes a turn, the next robot in line (based on overall speed ratings) will go, and, after each robot has had a turn, the round ends, at which point you'll be able to give another deck command and start the whole process over again. When a robot's hit points are gone, it's knocked out of the battle and can't be used again until it's been repaired at a lab. The battle is over when all the Zoids on one side are defeated.
In Nintendo's Pokémon games, each monster has an elemental affinity that makes it strong or weak against certain attacks. Water is strong against fire but weak against electricity, fire is strong against plants but weak against water, electricity is strong against water but not against plants, and so on. Zoids: Legacy has a similar system of strengths and weakness. Flying Zoids aren't hurt as much by standard guns or missiles as they are weapons with an antiaircraft designation. Swimming Zoids can withstand attacks from laser weapons and antiaircraft weapons really well, but don't do as well against torpedoes or body-based weapons such as fangs and claws. Tank-style Zoids are practically impervious to antiair, laser, and plasma weapons, but concussive weapons such as missiles and cannons work just fine against them. Like in Pokémon, the best way to put together a team is to put something of everything into it--a variety of ground-, air-, and sea-based Zoids with a variety of different weapons.
The biggest negative going against the way battles play out in Zoids: Legacy is that they're so time-consuming. You have to go through a number of steps just to have a single unit attack: First, you have to decide whether to attack, wait, or use an item. Then, you have to select which weapons to use and confirm the selections. Next, you have to sit through three different animations before the game finally takes off the hit points from the attack. It takes all that to make one unit do its business, and each battle typically involves 10 or 12 units and three or four rounds of turns. Some players also won't like how random battles against wild Zoids on the overworld are used to slow the trip from one village to the next, even though, to the game's credit, they are a great way to earn money and collect Zoid parts.
Otherwise, the main thing that Atari neglected to do with Zoids: Legacy is give it the same degree of refinement and polish that Nintendo adds to its Pokémon games. There isn't much to do on the overworld map except battle wild Zoids and travel between villages. On a similar note, the graphics used to draw the overworld map and villages are of the top-down 2D variety, without much at all in the way of cute details or environmental animation, which makes those portions of the game seem generic and impersonal. The music and sound effects are forgettable and at times downright painful. In particular, the high-pitched notes in the music are held so long that it feels like the game is giving you a free hearing test. The story isn't very interesting or exciting either, mainly because it's told in a very matter-of-fact way, but also because some of the dialogue is poorly translated and doesn't make sense. The Zoids battles are pretty fun to watch, though, which is the important thing. Each robot is shown from a side view during the attack phase, and you can actually see the weapons you've mounted to them attached to points on their sides, shoulders, or backs. Attacks are played out in Advance Wars-style cutaways that show the attacking robot launching its weapons and the defending robot either getting out of the way or taking the full brunt of the assault. The smoke trails that follow missiles and the accompanying explosions are very satisfying.
Zoids: Legacy has a lot to offer the Zoids enthusiast. The story mode spans 40 villages spread across three massive continents, and it includes 151 different base Zoids to collect and modify. It'll take most players approximately 30 hours to finish the story mode. Besides the story mode, there's also a challenge mode, which offers 50 increasingly tough battles, and a multiplayer mode, in which two players can join two copies of the game together using a link cable to participate in Zoids battles or trade Zoids and Zoids parts.
Ultimately, Zoids: Legacy is best suited to those who are already fans of the toys or animated series. The game does a masterful job of allowing players to collect and put together an army of unique and powerful robots, but it falls short at providing a cohesive or memorable role-playing experience.
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